A trip to the moon and the very, very ancient past. A stolen twin. The approach of a starwing seraph that spells doom for an entire city. An enormous underground ruin where humans and abhumans vie with one another, intelligent fungi and a deadly predator. Ten complete adventures to challenge and intrigue your Numenera gaming group, full of all the mystery, awe, and danger you expect from your journeys through the Ninth World.
And best of all: they're Instant Adventures, presented in MCG's unique and innovative format that requires virtually no preparation. Simply pick up this book, choose an adventure, and be playing in ten minutes or less. There are even pregenerated characters included, so you can get started on an impromptu game in about the same time it takes to set up a board game.
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