Your wizard will wield one of the noble Sciences of magic: alchemy, astrology, theurgy, sorcery, or witchcraft. Their spells enable wondrous feats such as invisibility, flight, even forecasting the future. Innovative divination rules mean magic can always advance the story, but never spoils the mystery.
Magic is the secret that cannot be told.
Magonomia is set in a fantasy version of sixteenth-century England that has the fantastic elements of Renaissance tales. You might meet the elemental spirits of Shakespeare's The Tempest, the faeries of A Midsummer Night’s Dream, the witches of MacBeth. Werewolves prowl the Yorkshire moors. Ghosts haunt the alleys of London. A host of invisible spirits swarm through the world and can be commanded by those who know their secret names. Enchanted England is a place of wonder and peril, a world ripe for adventure!
This hefty 379-page tome is the Magonomia core rulebook. It includes: All the rules you need to play. Fate Core System rulebook is not required.
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