Storm King's Thunder

D&D 5E: Storm King's Thunder

SYNOPSIS

 

This  256-page  adventure  for  characters  level  1-11+  provides  everything  a  Dungeon  Master  needs  to  create  an  exciting  and  memorable  play  experience  for  the  Storm  King's  Thunder  story,  including  rune  magic  items,  a  new  treasure  option  for  characters.  

 

Giants  have  emerged  from  their  strongholds  to  threaten  civilization  as  never  before.  Hill  giants  are  stealing  all  the  grain  and  livestock  they  can  while  stone  giants  have  been  scouring  settlements  that  have  been  around  forever.  Fire  giants  are  press-ganging  the  smallfolk  into  the  desert,  while  frost  giant  longships  have  been  pillaging  along  the  Sword  Coast.  Even  the  elusive  cloud  giants  have  been  witnessed,  their  wondrous  floating  cities  appearing  above  Waterdeep  and  Baldur's  Gate.  Where  is  the  storm  giant  King  Hekaton,  who  is  tasked  with  keeping  order  among  the  giants?

 

The  humans,  dwarves,  elves,  and  other  small  folk  of  the  Sword  Coast  will  be  crushed  underfoot  from  the  onslaught  of  these  giant  foes.  The  only  chance  at  survival  is  for  the  small  folk  to  work  together  to  investigate  this  invasion  and  harness  the  power  of  rune  magic,  the  giants'  weapon  against  their  ancient  enemy  the  dragons.  The  only  way  the  people  of  Faerun  can  restore  order  is  to  use  the  giants'  own  power  against  them.

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