Machi Koro hits the spot. A friend describes it as "fast, accessible, and a decent level of strategy"—which is exactly what I'm looking for on a casual evening!
Each turn you roll one or two dice (depending on whether or not you have constructed your train station) and your income is based on which card(s) is triggered by your roll. If you roll a 4 but do not have a convenience store, then you will not earn any coins that turn. But in some cases, such as forests and apple orchards, opponents may receive coins on your roll even if you do not!
There is a delicate balance between building enough establishments to generate consistent income and waiting too long to build your landmarks and win the game. I am still having fun finding that balance each game.