You begin with a village of three people. Your villagers can build things, recruit new villagers, harvest some resources, labor for coin, or explore the caverns below the village. Most of these actions are about resource management, but the heart of the game is found in the caves. When your villagers set off spelunking, a combination of die rolling and a random card decides which adventure you will encounter. Another player will read off your encounter, and you will be faced with a decision, such as "attack this nice guide for his change purse" or "befriend the nice guide." Once you have made a decision (or had a decision made for you *cough lack of coin cough*), you roll again for the outcome. You could wind up with money or lose reputation or find yourself with an ornery furry companion.