13th Age Roleplaying Game supplement with: new gods, new icons, new icon relationship results, new magic items, new player races, and more. All optional, use what you like. Twenty-eight new Gods, with suggested backgrounds for followers, paladins, clerics, and druids. Three pantheons: the Bright Gods, the Thirsty Gods, and the Old Gods. Add these gods to your campaign or map their effects to your own gods. Gods and Icons reveals how the servants of the gods lend support to the icons. A 5 or a 6 Icon Relationship roll may bring in all sorts of divine intervention. Thirteen new icons. Use them or steal aspects and apply them to your own icons. You can use this book with the core icons since the new icons are similar enough to just implement the boons and complications from Gods and Icons without changing your existing campaign. Yet they are different enough to feel fresh and give a new spin to a 13th Age Campaign that uses them. These are a perfect set of icons for a campaign rich in intrigue and mystery. Never again find yourself stuck for a good Icon Relationship result. Pick from the tables or let the dice decide. Better yet, let the dice inspire. GM advice on tailoring the Icon Relationship result to the character. Hundreds of Icon Relationship result suggestions. Fifty-eight new magic items, including bardic instruments and rules for designing your own holy swords. Not to mention a dozen new potions and more. Dhampir. A new playable race for a new icon of the undead. Plus seven more races for players. |
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